Tiny Subversions

Friday, October 28, 2005

 

Effective Networking (Your Fellow N00bz)

Note: This is part of a series of articles called Effective Networking in the Games Industry. I'm writing these articles in no particular order, so I'm sorry if this seems scattered. I promise I will collect it all and put it on my permanent webspace for future reference.

Some folks think that networking is about finding important people and befriending them. They couldn't be more wrong. Networking is about finding excellent people and befriending them. This makes the task somewhat easier than it's perceived.

Mr. Big Stuff


It's your first day at your very first Game Developers Conference. You are completely star-struck, because you've eyed the schedule, and who's on it but Mr. Big Stuff. Wow, you think, Warren Spector is giving a talk at 3pm! Will Wright the next hour! And Peter Molyneux tomorrow! I have a chance to meet these people!! Whatever will I do?

I can answer you dilemma: don't bother. I mean, yeah, go to their talks and hear what they have to say. But don't bother trying to talk to them. They will be surrounded by about 30 feet of admirers. You will have to wait an hour just for the chance to say, "Mr. Wright, I love SimCity," and then be booted out of the way by the guy behind you who had to wait an hour and five seconds to get his five words in. The big guys aren't worth talking to--not at this stage in your career, at least. This is because
This doesn't apply so much at an IGDA chapter meeting, where it's a much smaller meeting and Mr. Big Stuff (or Ms. Big Stuff) will probably already be friends with most of the people there. But that's an advanced topic, The Return of Mr. Big Stuff, something to be tackled once you've mastered the basics and already have a pretty decent network, grasshopper.

If by some miracle you do get a few minutes of Mr. Big Stuff's time, please do everyone a favor and shut the hell up and listen. Brenda Brathwaite has a nice article explaining why you should shut up.

(And, for the love of all things sacred, don't throw a game pitch at these people. They don't want to hear it. If you think you have a great game pitch... good for you. Now read up on the industry and find out why (1) it sucks or (2) you won't get around to making it until you've been in the industry for 20 years.)

If you want to find someone with a lot of experience to give you advice, here's a hint: there are people who have been in this industry for decades who don't have throngs of admirers. And they will be totally willing to give some words of advice to a young upstart, especially if you know your history. How will you know who these people are? You won't. But that's why your job is to talk to anyone and everyone, and to find out who they are. You might be surprised who the innocuous guy sitting next to you is.

Your Fellow N00bz

So with whom do you network, if not very important people? Aside from the generic answer of "everyone else," some of the best networking you will ever do in your entire career will be with a wholly unglamorous class of person. I'm talking about people just like you. Students. Newbies. People trying to break in. Don't believe how this could really help your career? Fine, I'll explain it.

First, and most obvious, your fellow newbies will be the easiest people to talk to at any event. You're in the same boat. You've experienced the same disillusions. You share the same hopes and dreams. You're probably the same age. Make friends with your fellow newbies. Form a posse. Hang out whenever you have no one else to hang out with.

So you can make friends with a lot of these people. But what's the benefit to you? It's simpler than you think. If you make 20 newbie friends, I guarantee you five of them will be working in the industry within a year or two, even if you aren't. For instance, I know two guys working as professional game developers who I met when we were all students. For the rest of my life, I will be able have drinks with these people and chuckle about the time that we were all stranded on a bus at GDC. Three years ago, we were a bunch of shmucks. Now, we are professionals who can swap industry war stories with each other.

It's Not About a Salary, it's All About Reality

In the end, all networking is about making friends with excellent people. Not necessarily important ones. If you talk to anyone and everyone you meet in the games industry, and you're filtering for excellence instead of a title or a company, you're doing the right thing. Actually, excellent people tend to become important people. Which is really great. I mean, everyone wants to be the person who was friends with Mr. Big Stuff before they were big, right?

An example. I befriended a woman at GDC this year. We just happened to be participating in the same workshop, sitting at the same table. I struck up a conversation, and we started talking. Not about games, but actually about our eyeglasses, of all things. After the workshop, we were chatting some more and I asked her what game she'd worked on. She'd been in the industry for almost 20 years, although I'd never heard of her by name. And because I know my history, I knew exactly the games and the company she worked for. Later, I even used one of my weak contacts to her benefit. I think it's safe to say we became fans of each other. She was clearly in the category of excellent people, but literally within four months of our meeting, she became an important person in her own right, interviewed in Wired Magazine and the Boston Globe and tons of other such publications.

This is because, despite the fact that incompetence often gets promoted, excellence pays off. So I'll say it again: look for excellence and not fame when networking. You'll reap the benefits.

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Comments:
As much as "excellent people" is the perfect description, I get this image of a blue, smoky room in the far future, with a serious-looking guy strumming his air-guitar and telling Bill & Ted to "be totally excellent to each other."

Which is probably not the image you were going for. :)

You know, making a game out of this networking thing might be fun and easy, if anyone had the time.
 
I used to the think the whole point of the GDC was to go up to the big shots after their talks and throw them your design doc. I've slowly wisened up to the reality of professional networking, but this article makes it all very clear.

Stay excellent.
 
I neglected to mention that the best way to network year round is via online activity such as blogging and forum posting. I may only be saying this because the GDC wouldn't give me a student scholarship two years in a row. Still, I'm a big believer that, if success if incumbent on being at the right place at the right time, then the right place is the internet and the right time is now.
 
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